WS3 development is organised via the " fg-devel" mailing list. Clipped landcover shapefiles from various sources used for WS 2.0 have been available for a while and re-generated in preparation for a new world scenery build, see this mailinglist post. People who have generated higher quality landcover and terrain for custom sceneries from multiple sources should keep in touch with WS 3.0 development to get their contributions in the next world build. For example, a landcover shapefile server. It is intended for there to be a way to contribute improvements back to a central source. Contributing land cover and terrain data currently used in custom sceneries to the central repository when it's established in future will help get work into WS 3.0. Status of next world-build of scenery: World Scenery 3.x: There is ongoing work towards the next world build - see the the World Scenery 3.0 roadmap.To help with the WS 3.0 effort contact the team via the " fg-devel" mailing list. For more information see the World Scenery 3.0 Roadmap. A prototype of the world scenery technology is available in the FlightGear next branch, and an example scenery for the current prototype is available (March 2021). Status of next generation of scenery technology: World Scenery 3.0: There is ongoing work being done towards WS 3.0 which will use Virtual Planet Builder (VPB) toolchain from the Open Scene Graph project, whose scenegraph is already used in Flightgear.A lot of old pre-world scenery 2 should be obsolete. All of Europe currently has high resolution terrain from CORINE data. Status of terrain in Terrasync: Terrasync scenery which is automatically downloaded has high resolution terrain.Some of the output of projects like Hawaii terrain has already been integrated into Terrasync. This a partial list, search the scenery forum for details. Custom terrain & region definition projects: There are ongoing scenery enhancement projects to update both regional definitions and terrain in large areas like the Australia (regional definitions are planned to be added to FG core).There are some OSM2City custom sceneries that are not obsolete - these have builds of OSM2City with different options from the 1st worldbuild - for example, custom scenery with auto-generation on in areas without good OSM coverage like the Hawaii custom scenery. Remember to remove these from your custom scenery folder list! If your custom scenery contains sub-folders that are not obsolete, like Terrain, you can leave these alone and only delete OSM2City sub-folders in your custom scenery folder. These folders will override the new higher quality and faster rendering objects from TerraSync. Note: Old custom sceneries (before March 2021) will contain folders for OSM2City output like Buildings, Roads or Pylons with outdated and obsolete objects. Custom sceneries for countries and regions are available here. The current OSM2City output on TerraSync is from the 1st world build of OSM2City scenery ( forum thread). OSM2City scenery buildings, roads, pylons, and other objects, for the whole planet is now on TerraSync, and automatically downloaded by FlightGear 2020.3.7 and later.It is planned to be integrated into the FG core eventually. Project3000 adds a lot of clutter and buildings to airports which do not have models or details.It's suitable for newcomers to start at to explore surrounding regions. See Suggested_airports for a quick list of featured airports situated in well developed regions, with links to OSM2City scenery.You don't have to download OSM2City custom sceneries for these anymore. It's worth to search the forum for additional custom sceneries.įlightGear 2020.3.7 and later will automatically download buildings, roads, pylons, and other objects, based on Open Street Map (OSM) data - see OSM2City 1st world build. This list can not be complete as custom sceneries might come and go. This page is a list of some suggested custom scenery for downloading and visiting. Besides the official TerraSync scenery that is automatically synced while FlightGear is running, there are a number of custom sceneries available, created by users for beautifying some specific areas of the scenery.
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